Feigner
Species: Feigner. Breed/Type: Feigner. Class: Fiend. Align: Evil. Gender: 01-50: Female, 51-00: Male.
Level: 1-D30 +1. Damage-Points: 1-D10.
Number encountered: 1.
Experience-Points: 1.
Characteristics:
Awareness: Hearing: 30, Sense of Smell: 30, Sixth Sense: 30, Taste: 30, Touch: 30, Vision: 30. Charisma -: Appearance: 16, Speech: 16, Constitution: 30, Coordination: 100, Dexterity: 30, Intelligence: 30. Mental-Strength: 36, Strength: 10, Wisdom: 10.
Movement:
Flying: Can't. Grounded: 16. Swimming: 6
Luck: 200.
Oxygen-Points: 108.
Blood-Points: 90.
Attacks:
None.
Defense: 100 Offense: 30
Treasure: %Roll needed to have money and treasure:
60+ to have 1-D4 Common treasure checks.
70+ to have 1-D4 UnCommon treasure checks.
91+ to have 1-D4 Rare treasure checks.
99+ to have 1-D4 Legendary treasure checks.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Eye color: Sickly-Green. Eye shape: Medium-sized and round. Hair color: White. Hair texture: Balding. Height: 2' 6". Posture: Biped. Skin color: Fleshy-peach. Skin texture: Smooth, as a human's skin. Weight: 60 Lbs.
Dislikes ----- : Fighting.
Disposition - : This little fellow is completely dark-blue. Its favorite color is dark-blue. It wears dark-blue clothing. The Feigner is of the most cunning of creatures. It loves to fool other creatures into giving it some of their treasure by means of empty threats of death as it disguises itself as a terrible looking creature (usually a dragon). Dragons are its favorite type of creature, and they will often study a dragon for long periods at a time, giving gifts to them in hopes that this will form an alliance. Dragons collaborate with the Feigner well, as long as it leaves their treasure alone.
Fears -------- : None.
Habitat ------ : Grasslands and forests.
Immunities - : Poison has absolutely no effect upon a Feigner (even toxin poison).
Life-span --- : Unknown.
Likes -------- : Treasure and creating illusions. Music (the flute).
Needs ------- : Basic necessities of life (food, water shelter, Etc.).
Note --------- : None.
Special Abilities:
Illusion (See: "Special Offenses").
Special Defenses:
Magic-Resistance: 91%.
Special Offenses:
Illusion: The Feigner can create an illusion to cover itself like the Enchanted Item,"Illusionary Change Brooch", yet without size restrictions. This illusion will cover itself with the guise of another creature, attempting to fool others into giving it treasure and wealth. In return, a pact will be given let them (travelers or other creatures) live. These are empty threats, but the victims of the Feigner do not know this. The Feigner will create an illusion of a fire-breathing dragon 75% of the time, for they have a tendency to form an alliance with them. No one really knows how such a relationship begins, but it does.
Susceptibilities and Weaknesses: None.
Weapon Susceptibilities : Rank-0 non-magical weapon to harm.